Saturday, 15 December 2012

Call Of Duty: Black Ops II Review




The very highly anticipated game of the Call of Duty instalments was released not too long ago. Call of Duty: Black Ops II is set in a futuristic scene where the player has a key role in the story campaign whereby they must decide certain fates of enemies and friends which ultimately changes the outcome of the story. The three main modes remain the same in the Black Ops franchise; Campaign, Zombies and of course Multi-player.


Firstly let me begin by confirming that this is without a doubt the best campaign I have ever played. In terms of storyline, maps, weapons, layout and game-play it was fantastic and just so enjoyable to play. Basically you play as Alex Mason, father or David Mason who served alongside Frank Woods. Woods narrates the story as you play missions that occurred as you receive information from the retired war veteran. The whole plot is to locate and secure Raul Menendez a gun running figure who is also a terrorist. He aims to retaliate after an incident that had occurred to him. As military forces advanced on his property, a soldier releases a cooked frag grenade intending for the injury/death of Menendez, which deflects off a wall edge, bouncing into the room that his sister was sleeping in and killing her violently right in front of him. Since then he had waged war on not only America, but the whole world, specifically main cities. He plans to do this by infiltrating numerous military bases with a virus which will grant him access to every single piece of electronic equipment in the hands of the government. This thrilling storyline is a completely new war scene with new equipment that is foreseeable in the future of military missions. The two exciting factors that I really enjoyed with Campaign are; firstly the surveillance bug that you got to control. It was shaped like a large ant and had advanced technology that allowed you to crawl through pipes and into rooms which I felt gave that secretive operational 007 gadgetry. It was a very nice feature, exactly what I wanted it to be like. The other thing was getting to play in both sides. You play the standard military soldier, but you also play as Menendez the antagonist in the story. The first time you play as him is in the scene where you try to rescue the sister. But as you do she gets killed and you go on a rampage killing everyone in sight.


Zombies; Honestly it was almost the same as last time just bigger maps and maybe more interactive. Even then it wasn't anything special. I’d like to see some new developments in that aspect of the game, maybe they need to revamp it completely and just change it. Just a suggestion but I and fellow players don’t rave on how good it is. We play it a few times and never return. I’m not going to get into how it all works and new features because I was disappointed and I was not entirely happy with it. If you would like more info please check this link to the first Black Ops, which also included zombies. Both are very similar. http://3picgam3rr3vi3ws.blogspot.com.au/2012/12/call-of-duty-black-ops-review.html


Finally we arrive to Multi-player Now there are certain words that I’d like to use to describe how I felt the first few weeks were playing on-line. Frustrating is one of them. I'm going to tell it how it is. The layout of multi-player was OK, however the functionality of game lobbies, party game lobbies was horrendous. If you asked me how many hours I and fellow players wasted just waiting for good connections and to ALL get in the lobby, the number’s big. Real big. This was my major anger towards the game, particularly the developers. I just thought to myself why you would create this. It’s basically the same as selling a dodgy product. I felt like I got scammed. It did however get better but still has room for much improvement!
As you can see, the diamond cammo on the ballistic knife, looks great!

Now after that rant I’ll get on to how I felt about the actual game-play In the first few weeks you get mostly the advanced players and it got frustrating, but it was still fun. Guns were the same old same, with the only thing changing there the weapon cammos, which included the much anticipated diamond cammo. It looks amazing and its something to show your hard work on-line. Maps were a little bit of a disappointment. The only real stand-out map was “Raid”. It was set in a mansion on a mountain top with a fully equipped gym, bar, pool it was quite graphical! There were even exotic cars and ponds; it was just amazing to see how much effort developers must have gone to create this map. I'm sure they didn't re-use much code at all. It felt new, and this was exciting. Guns and classes are a bit different but mostly the same. It’s on a point based system. So the user can sacrifice perks and equipment in order to replace it with another perk/equipment. Game play is nice but my main concern is how overpowered the pistols are. In some kill-cams I see pistols out performing sub machine guns. This is just outrageous. Ask any gun enthusiast which gun would be better for a 1 v 1 battle. They’ll recommend the SMG purely because it’s automatic, accurate and good chance of hitting with low recoil. A pistol accurate but recoils hard and damage is average, so why is it so overpowered it can replace other gun types? Makes no sense to me, hopefully they patch this up. However, I'm still waiting…

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